Okay, its done. This Rubik's Cube solver uses Korf's Algorithm also called IDA* . The solver have two views 3D and flat. The implementation is similar to Jaap Scherphuis' Cubie , solving the cube with a maximum depth of 25. The cube can be scrambled and solved but its not configurable. The 3D cube is drawn using OpenGL. Download : RubiksCube.zip (253 KB)
Showing posts from June, 2011
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I am trying to make a Rubik's Cube solver. I have finished working on Windows MFC programing now working on 3D modeling of the cube using OpenGL. After the modelling I have to work on the solver algorithm. Its going to be a a very interesting project. Later on I'll try to scan the cube through the camera and process it using OpenCV to solve the customized cubes.