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A Small Update for Treasure Island

As i have told in the previous post that i was not able to resolve some in Treasure Island errors due to lack of time. I have made some changes in the Treasure Island . The error was in the mechanism of checking when you take the boat, I have improved it. I also changed some pixely things. You can download the new version from here: Treasure Island 1.2.zip (3.14 MB)

Treasure Island

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This is my first “48 hour game” and I entered it for the 19th Ludum Dare 48 hour solo game development competition. The idea of the competition is to see how good of a game can you create alone, from grounds up in 48 hours. Here is compo entry . Rate my game. Treasure Island Downloads Treasure Island 1.2.zip (3.14 MB) Treasure Island.zip (3.13 MB) Treasure Island (Source) (3.79 MB) Instructions Use WASD or arrow keys to move around. Collect as many treasure chest as you can. Find the cross mark to go to the next level. To move to the next island use the boat. Esc for help and pause screen. Troubleshooting If you have problems getting the game to run. You should install .NET Framework 3.5 Service Pack 1 (Full Package) and XNA Framework Redistributable 3.1 Credits Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ). Sound Effects: SFXR Music: Track Cold Water  from Album Life's Path by mindthings  under Cr

Ludum Dare #19 - 6min Before Dead line

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Did it at last. Submitted the game just 6min before deadline. Here are some of the screen shots of the game in action. Here is my compo entry . SFXR just saved my time in the final hour. There are some errors in the mechanics though.

Ludum Dare #19 - Work In Progress

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I am taking part in 19th Ludum Dare Competition . Its a It’s a 48-hour solo-game-development-challenge-competition-thing. This is how my game looks 11 hrs before submission. I have to work really fast to complete it on time.

Small Update for SVT

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Submitted Square Vs Triangle in Kshitij 2011, Annual techno-management Festival of IIT Kharagpur in Open Soft . I made some changes you can download the new version from here: Squares Vs Triangles 1.4.zip (2.06 MB)

Squares Vs Triangles

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The idea of the game was inspired from Jon klassen 's art squarestrianglesatsea.jpg and shapewarsweb2.jpg for Experimental Gameplay Project for the theme Night and Day for November . Squares Vs Triangles Add caption Add caption Add caption Download Squares Vs Triangles 1.4.zip (2.06 MB) Square Vs Triangle.zip (1.89 MB) Instructions Drag using LEFT mouse button to move any Square army. Try to reach the enemy(Triangle) Castle before they reach yours. Use Esc for pause and help screen. Troubleshooting If you have problems getting the game to run. You should install .NET Framework 2.0 and XNA Framework Redistributable 3.1 Credits Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ). Music: Track Marching from Album MU.S.GA [Music for Strategy Games] EP by PILL under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Brazil Sound Effects: Snap-a-neck01.wav by CGEffex , canon.aif by man ,

Cup A Cube

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Cup A Cube In this game you have to collect sugar cubes to make your coffee sweet, which will help you to stay awake and complete your game in 7 days.This game is entry for Experimental Gameplay Project for the theme Night and Day for November Download Cup A Cube.zip  ( 2.79 MB ) Instructions Controls: Press LEFT, RIGHT, UP, DOWN to drop sugar cubes accordingly. Press [ ENTER] to restart game. Credits Game Design, Code & Graphics: Maya Agarwal ( maya.agarwal2 @ gmail.com ) Music: Track Basse Dance from album The Time of Life by General Union under Creative Commons Attribution 3.0 Unported . Sound Effects: dropsound.wav by vibe_crc Sound effects are licensed under a Creative Commons Sampling Plus 1.0 License

Atooms to Moolecules: Trailer

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Here is the trailer of the secret game I and Maya was working on for about 11 weeks now. This was my IGF submission this year. The levels in the game takes place in different parts of lab. I am kinda still working on the levels and stuffs. The game is more advanced version of my previous game Moolecule (small prototype). The game have a "LAB Setup" where you can build your own lab sets and play around. Where you can use the equipments, add atooms and have lots of fun. This section was basically build to check the behavior of the lab equipments. Here are some screen shot and more .. Hope you enjoy the trailer.

BIT Bits2Bytes 2010

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Yippy! our game Atooms to Moolecule (in progress) won first prize in BIT  (Techno India) Bits2Bytes 2010 in software designing competition. The first prize in this category was a "pair of mice".

Tetris

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This game is developed not for any game Contest but for fun. It is played by all of us and we find it very attractive, so i decided to build my own Tetris. Hope you all enjoy it :) Download Tetris.zip (3.53 Mb) ( Setup ) Instructions Controls: Move left, Move right [ LEFT, RIGHT], Rotate[UP]. Move down [DOWN], Press [ ENTER] to restart game, [CLICK] outside to pause game. Credits Game Design, Code & Graphics: Maya Agarwal ( maya.agarwal2 @ gmail.com ) Music: Track good day fom album Level Up! OST by Triplefox under Creative Commons Attribution 3.0 Unported . Sound Effects: videogamesounds.wav , videogamesounds4.wav by LS . Sound effects are licensed under a Creative Commons Sampling Plus 1.0 License .

Moolecule

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Another submission for Experimental Gameplay Project theme Two Months of CASUAL ADDICTION . Connect the atomic creatures to make bigger and bigger molecule. Moolecule Download Moolecule.zip (6.27 MB) Release 2 Instructions Drag and drop using LEFT mouse button to connect the atomic creatures and RIGHT mouse button to detach it from the molecule. Make bigger and bigger molecule. RIGHT click on any atom will break all its bonds. Troubleshooting If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1 Credits Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ). Music: Track May  from Album May by Alexander Blu under Creative Commons Attribution-ShareAlike 3.0 Unported . Sound Effects: dinobird.wav by base_trix . Sound effects are licensed under Creative Commons Sampling Plus 1.0 License . Moolecule uses: Creator Club's GameState Management sa

Raining Letters

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It is a typing game which can help you to improve your typing skills. In this game you have to type the falling letters. This is my first Experimental Gameplay Project for the theme Two Months of CASUAL ADDICTION . Raining Letters Download RainingLetters.zip (1.72 Mb) Instructions Input letters[A to Z] from Keyboard before they fall out of screen. You will lost the game if you miss more than ten letters. Troubleshooting If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1 Credits Game Design, Code & Graphics: Maya Agarwal ( maya.agarwal2 @ gmail.com ) Music: Track Back to old school from Album back to old school by Danilo Mazzeo under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License . Sound Effects: chalk_on_blackboard.wav by v NomSomGomLom Sound effects are licensed under the Creative Commons Sampling Plus 1.0 License .

Apple e Apple

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Here is my another Experimental Gameplay Project for the theme Two Months of CASUAL ADDICTION .In the game you have to grow an apple tree and lots of apples before you collect all the arrows. Apple e Apple Download Apple e Apple.zip (5.33 MB) Instructions The goal of the game is to grow apples as many as you can before collecting all the arrows. Use left mouse button to drag and grow a branch or an auxiliary branch and right mouse button to trim the branch. Avoid walls and ground. Growing and trimming will drop and grow all the apples. To drop single apple grow a branch from its node. ESC - Will pause the game Troubleshooting If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1 Credits Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ). Music: Track Peace from Album Peace by Daichen under Creative Commons Attribution-Noncommercial-Share Ali

Hangman - my first game

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This was my first game made in Turbo C++ in 2005, when I was in class 11. Here are some screen shots. After HANGED don't press any key to view the last screen shot but waiting 'll be very annoying. Download the executable  Hangman.zip  and the code  Hangman.cpp . I know its ugly :)

Speedy Crash

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You are trapped in an endless asteroid belt, where you crash into them using your velocity. Another game for Experimental Gameplay Projects theme May means HIGH VELOCITY . Speedy Crash Download Speedy Crash.zip (6.14 MB) Instructions Break the asteroids by crashing into them before you run out of fuel. Controls: [UP or W] to accelerate, [A or LEFT] to steer left and [D or RIGHT] to steer right. Troubleshooting If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1 Credits Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ) Background Image: 3705124046_850da50884_o_d by nasa1fan/MSFC under Creative Commons Attribution-Noncommercial-No Derivative Works 2.0 Generic . Asteroids images were taken from XNADevelopment.com Music: Track Fearless from Album MU.S.GA [Music for Strategy Games] EP by PILL under Creative Commons Attribution-NonCommer

Push Puzzle

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This is my first experimental game made in 4 days. I have tried to give a look of black board as if the puzzle is played on it. The April theme for Experimental Gameplay Projects is Wash, Rinse, and REPEAT . Push Puzzle Download Push Puzzle.zip (6.69 MB) Instructions You can slide the puzzle blocks using with mouse [LEFT BUTTON]. The top and the bottom block can slide vertically and side ones can slide horizontally. But if you make a mess you have to repeat the level. Troubleshooting If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1 Credits Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ) Music: Track Back to old school from Album back to old school by Danilo Mazzeo under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License . Sound Effects: chalk_on_blackboard.wav by v NomSomGomLom Sound effects ar

IC Round 1 result

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:( Couldn't move to Imagine Cup 2010 round2 . Our Team Id:  http://imaginecup.com/MyStuff/MyTeam.aspx?TeamId=19612

Gombli: Demo

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The first level of Gombli, exhibiting all the power-ups.  

Gombli

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This my entry in Imagine Cup 2010 Theme : “Imagine a world where technology helps solve the toughest problems”. A single Player Platformer Game, where our game character Gombli will repair the ozone layer in the form of puzzle. The powerUps of the Game are Recycle ball, Soap bubble, Bean Seed and Marble. The powerUps are designed as such to teach the player the importance of Cleanliness(Soap bubble destroy Germs), Recycling(recycle ball), Planting more trees(Bean seed destroy CO2), and a loads of fun(Marble). This game also teach the player that animals should not be hurt. Gombli Download Gombli Setup.zip (11.1 MB) Instructions Controls: Run left, Run right [A, D or LEFT, RIGHT], Jump [W or UP]. Use Power [SPACE or ENTER]. Press [TAB] to switch powers. Troubleshooting If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 , XNA Framework Redistributable 3.1 and Windows Installer 3.1 Credits Game Design, Code & Graphics: